
This is a stable group of 10 companions that don't mind robbing and looting. The only companions who will be at each other's throats are Alayen and Floris, but Alayen has Ymira to keep him happy and Floris has Firentis.

Group but also have somebody they like to balanceĪll 8 nobles are included in this group of 10 companions. Ten of these 13 companions have somebody they dislike in the Ten of these 13 companions have somebody theyĭislike in the group but also have somebody theyĮight of these 13 companions have somebody they dislike in the group but also have somebody they like to balance them out.Īll 8 nobles are included in this selection. (Click on the table to switch between alternative combinations) # You can use a max of 11 companions without having any conflicts. In truth, practically any combat-focused character will have sufficient Agility to build up one or the other (or both) of these skills.


Some characters begin with non-combat party skills basing on Intelligence that could easily be further developed: Returning Serfs, Robbing Villages, Failing Quests Too Much Fighting, Returning Serfs, Robbing Villages Hunger, Not Being Paid, Retreating, Heavy Casualtiesįailing Quests, Too Much Fighting, Robbing Villages Leaving Troops, Returning Serfs, Robbing Villages

Trainer, Tracking, Tactics, Pathfinding, Tradeįailing Quests, Returning Serfs, Robbing Villages/Caravans Tracking, Tactics, Spotting, Engineer, Trade Wound Treatment, Surgery, First Aid, Tradeįoraging, Wound Treatment, First Aid, Trade
